Sandustry Machine & Research Tier List

Machines and research nodes ranked by how much they move your factory forward. The Shaker is the heart of everything — everything else exists to feed it or cash out its byproducts.

Sandustry machine tier list
S

S-Tier (Core)

Shaker

Process: Wet Sand → Gold + Slag

Category: Processing

The core machine. Run Wet Sand across a diagonal Shaker; about 20-25% falls out as Gold per pass while Slag continues downstream.

Conveyor Belt

Process: Moves dry items

Category: Logistics

Moves sand and items between machines. Keep lines unclogged or piles jam the belt.

Flux Emanator

Process: Voidbloom → Fluxite

Category: Processing

Only one per factory. Feed Voidbloom from above; Fluxite grows below for upgrade currency.

A

A-Tier (Strong)

Launcher

Process: Throws items across gaps

Category: Logistics

Flings items over cliffs and pits. Hold Shift while placing to skip an outlet.

Density Filter

Process: Sorts by density

Category: Sorting

Separates Sand, Wet Sand, Slag, RedSand, Lava, and Gold using density bands.

Pipe & Pump

Process: Moves water / steam / lava

Category: Fluid

Routes water, steam, and lava. Watch for floods and phase changes (ice melts, water boils).

Kinetic Slag Press

Process: Burnt Slag → extra Gold

Category: Processing

Squeezes extra Gold out of Burnt Slag — often your second-biggest income source.

B

B-Tier (Situational)

Digger Drone

Process: Relocates sand

Category: Automation

Automates sand and slag relocation when conveyors can't reach deep pits.

Hauler Drone

Process: Carries items

Category: Automation

Moves materials across vertical mines and gaps.

Planter Box

Process: Grows Flowers → Amethelis

Category: Farming

Grows Flowers that drop Amethelis petals for Voidbloom production.

Collector

Process: Picks up nearby items

Category: Utility

Auto-picks up Gold and items, cutting down manual hauling.

Thermal Buffer

Process: Stores heat

Category: Utility

Buffers heat for temperature-sensitive reactions.

The Meta: Refining 1 First

Refining 1 unlocks the Shaker, which turns Wet Sand into Gold and makes every other line possible. Logistics 1 follows to move materials automatically, then Filters and Pipes sort and route. Always unlock the Shaker line before spending Gold on tools or drones.

How Many Tiers Are There? (Research Tree 1-6)

Sandustry's research tree is split into 6 tiers in Early Access (v0.5.3). Each tier groups the unlocks you buy with Gold in the Research tab. Here is the full breakdown so you know exactly what tier 5 and tier 6 - the late-game gates - actually contain.

TierUnlocksCostWhat it does
Tier 1Shaker, Logistics (Conveyor Belt & Launcher), Hover, Map, Flare Gun, Filter, Sprint Boost, Wall Light20-250 GoldThe Shaker line is the whole economy: Wet Sand in, Gold + Slag out. Unlock it first.
Tier 2Kinetic Press, Flamethrower, Burner Belt, Thermal Buffer, Sweeper Drones, Flashlight, Conveyor Portal, CryoBlaster400-1000 GoldYour second Gold source: burn Slag into Burnt Residue and press it with the Kinetic Press. Sweeper Drones stop manual hauling.
Tier 3Fluids (Pipe, Pump, Liquid Vent), Planter Box, Gun, Pyro Dispenser, Clearing Frame, Vacuum, Activity Heatmap, Aerokinetic Fan, Digger Drone700-2500 GoldFluids open water routing, Planter Boxes grow Flowers for Amethelis, and the Digger Drone automates deep mining.
Tier 4Advanced Filter, Drying & Condensing (Steam Dryer, Condenser), Rocket Launcher, Logistics Mk.2, Corraller, Hauler Drone, Recon Drone1250-3000 GoldAdvanced Filter sorts liquids and gases, Hauler Drone moves materials across vertical mines, Logistics Mk.2 speeds up every belt.
Tier 5Snowmaker, Florinol Battery, Drill, Smelter, Energy Siphon, Flux Emanator, Copper Mold, Void Rift, Energy Connector, Steam Turbine, Laser, Recall Shard, Locator1000-5000 GoldEnergy management and mid-game power: Florinol Battery + Steam Turbine generate power, Flux Emanator converts Voidbloom into Fluxite, Drill/Laser break hard materials.
Tier 6Synthesizer7500 GoldThe endgame gate in Early Access. The Synthesizer uses Energy to convert one material into another - the last research node currently available.

What About Tier 7?

There is no Tier 7 yet. As of v0.5.4, the Early Access research tree ends at Tier 6 - the six tiers above cover everything currently in the game, and no seventh tier has been added. Most "tier 7" searches come from players planning ahead for the full 1.0 release; if a future update expands the tree, this page will be updated. Until then, treat Tier 6 as the final gate and spend extra Gold on widening your Gold and Burnt Slag production lines instead.